File: ProjectSystem\Extensions\ProjectExtensions.cs
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Project: ..\..\..\src\VisualStudio\Core\Def\Microsoft.VisualStudio.LanguageServices_ckcrqypr_wpftmp.csproj (Microsoft.VisualStudio.LanguageServices)
// Licensed to the .NET Foundation under one or more agreements.
// The .NET Foundation licenses this file to you under the MIT license.
// See the LICENSE file in the project root for more information.
 
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Diagnostics.CodeAnalysis;
using System.Linq;
using EnvDTE;
using Roslyn.Utilities;
 
namespace Microsoft.VisualStudio.LanguageServices.Implementation.ProjectSystem.Extensions
{
    internal static class ProjectExtensions
    {
        public static ProjectItem FindOrCreateFolder(this EnvDTE.Project project, IEnumerable<string> containers)
        {
            Debug.Assert(containers.Any());
 
            var currentItems = project.ProjectItems;
            foreach (var container in containers)
            {
                var folderItem = currentItems.FindFolder(container);
                folderItem ??= CreateFolder(currentItems, container);
 
                currentItems = folderItem.ProjectItems;
            }
 
            return (ProjectItem)currentItems.Parent;
        }
 
        private static ProjectItem CreateFolder(ProjectItems currentItems, string container)
        {
            var folderName = container;
            var index = 1;
 
            // Keep looking for a unique name as long as we collide with some item.
 
            // NOTE(cyrusn): There shouldn't be a race condition here.  While it looks like a rogue
            // component could stomp on the name we've found once we've decided on it, they really
            // can't since we're running on the main thread.  And, if someone does stomp on us
            // somehow, then we really should just throw in that case.
            while (currentItems.FindItem(folderName, StringComparer.OrdinalIgnoreCase) != null)
            {
                folderName = container + index;
                index++;
            }
 
            return currentItems.AddFolder(folderName);
        }
 
        public static ProjectItem? FindItemByPath(this EnvDTE.Project project, string itemFilePath, StringComparer comparer)
        {
            var stack = new Stack<ProjectItems>();
            stack.Push(project.ProjectItems);
 
            while (stack.Count > 0)
            {
                var currentItems = stack.Pop();
 
                foreach (var projectItem in currentItems.OfType<ProjectItem>())
                {
                    if (projectItem.TryGetFullPath(out var filePath) && comparer.Equals(filePath, itemFilePath))
                    {
                        return projectItem;
                    }
 
                    if (projectItem.ProjectItems != null && projectItem.ProjectItems.Count > 0)
                    {
                        stack.Push(projectItem.ProjectItems);
                    }
                }
            }
 
            return null;
        }
 
        public static bool TryGetFullPath(this EnvDTE.Project project, [NotNullWhen(returnValue: true)] out string? fullPath)
        {
            fullPath = project.Properties.Item("FullPath").Value as string;
            return fullPath != null;
        }
    }
}