File: Progression\GraphQueries\ProgressionNavigateToSearchCallback.cs
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Project: ..\..\..\src\VisualStudio\Core\Def\Microsoft.VisualStudio.LanguageServices_ckcrqypr_wpftmp.csproj (Microsoft.VisualStudio.LanguageServices)
// Licensed to the .NET Foundation under one or more agreements.
// The .NET Foundation licenses this file to you under the MIT license.
// See the LICENSE file in the project root for more information.
 
using System.Threading;
using System.Threading.Tasks;
using Microsoft.CodeAnalysis;
using Microsoft.VisualStudio.GraphModel;
using Microsoft.CodeAnalysis.NavigateTo;
 
namespace Microsoft.VisualStudio.LanguageServices.Implementation.Progression
{
    internal sealed partial class SearchGraphQuery
    {
        private class ProgressionNavigateToSearchCallback : INavigateToSearchCallback
        {
            private readonly IGraphContext _context;
            private readonly GraphBuilder _graphBuilder;
 
            public ProgressionNavigateToSearchCallback(IGraphContext context, GraphBuilder graphBuilder)
            {
                _context = context;
                _graphBuilder = graphBuilder;
            }
 
            public void Done(bool isFullyLoaded)
            {
                // Do nothing here.  Even though the navigate to search completed, we still haven't passed any
                // information along to progression.  That will happen in GraphQueryManager.PopulateContextGraphAsync
            }
 
            public void ReportProgress(int current, int maximum)
                => _context.ReportProgress(current, maximum, null);
 
            public void ReportIncomplete()
            {
            }
 
            public async Task AddItemAsync(Project project, INavigateToSearchResult result, CancellationToken cancellationToken)
            {
                var node = await _graphBuilder.CreateNodeAsync(result, cancellationToken).ConfigureAwait(false);
                if (node != null)
                {
                    // _context.OutputNodes is not threadsafe.  So ensure only one navto callback can mutate it at a time.
                    lock (this)
                        _context.OutputNodes.Add(node);
                }
            }
        }
    }
}