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// Licensed to the .NET Foundation under one or more agreements.
// The .NET Foundation licenses this file to you under the MIT license.
// See the LICENSE file in the project root for more information.
using System;
using System.Collections.Generic;
using System.Linq;
using System.Windows;
using Microsoft.Internal.VisualStudio.PlatformUI;
using Microsoft.VisualStudio.Shell;
using Microsoft.VisualStudio.Shell.Interop;
namespace Microsoft.VisualStudio.LanguageServices.Implementation.SolutionExplorer
{
/// <summary>
/// Called by the Solution Explorer to show a context menu on the items we add to it
/// </summary>
internal class ContextMenuController : IContextMenuController
{
private readonly int _menuId;
private readonly Func<IEnumerable<object>, bool> _shouldShowMenu;
private readonly Action _updateMenu;
public ContextMenuController(int menuId, Func<IEnumerable<object>, bool> shouldShowMenu, Action updateMenu)
{
_menuId = menuId;
_shouldShowMenu = shouldShowMenu;
_updateMenu = updateMenu;
}
public bool ShowContextMenu(IEnumerable<object> items, Point location)
{
if (!_shouldShowMenu(items))
{
return false;
}
_updateMenu();
var shell = Package.GetGlobalService(typeof(SVsUIShell)) as IVsUIShell;
var guidContextMenu = Guids.RoslynGroupId;
var locationPoints = new[] { new POINTS() { x = (short)location.X, y = (short)location.Y } };
return shell != null && ErrorHandler.Succeeded(shell.ShowContextMenu(
0,
ref guidContextMenu,
_menuId,
locationPoints,
pCmdTrgtActive: null));
}
}
}
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