1 write to _states
Microsoft.CodeAnalysis (1)
SourceGeneration\Nodes\NodeStateTable.cs (1)
486_states = states;
9 references to _states
Microsoft.CodeAnalysis (9)
SourceGeneration\Nodes\NodeStateTable.cs (9)
491if (!_states.SequenceEqual(entry._states)) 506public bool IsCached => this._states == s_allCachedEntries || this._states.All(s => s == EntryState.Cached); 508public bool IsRemoved => this._states == s_allRemovedEntries || this._states.All(s => s == EntryState.Removed); 514public EntryState GetState(int index) => _states.Length == 1 ? _states[0] : _states[index];