38 references to AddEntries
Microsoft.CodeAnalysis (2)
SourceGeneration\Nodes\PredicateSyntaxStrategy.cs (1)
87entry = _filterTable.AddEntries(nodes, state, stopwatch.Elapsed, noInputStepsStepInfo, state);
SourceGeneration\Nodes\TransformNode.cs (1)
79newTable.AddEntries(newOutputs, EntryState.Added, stopwatch.Elapsed, inputs, entry.State);
Microsoft.CodeAnalysis.CSharp.Semantic.UnitTests (36)
SourceGeneration\StateTableTests.cs (36)
24builder.AddEntries(ImmutableArray.Create(1), EntryState.Added, TimeSpan.Zero, default, EntryState.Added); 25builder.AddEntries(ImmutableArray.Create(2), EntryState.Added, TimeSpan.Zero, default, EntryState.Added); 26builder.AddEntries(ImmutableArray.Create(3), EntryState.Added, TimeSpan.Zero, default, EntryState.Added); 37builder.AddEntries(ImmutableArray.Create(1, 2, 3), EntryState.Added, TimeSpan.Zero, default, EntryState.Added); 38builder.AddEntries(ImmutableArray.Create(4, 5, 6), EntryState.Added, TimeSpan.Zero, default, EntryState.Added); 39builder.AddEntries(ImmutableArray.Create(7, 8, 9), EntryState.Added, TimeSpan.Zero, default, EntryState.Added); 52builder.AddEntries(ImmutableArray.Create(o, o, o), EntryState.Added, TimeSpan.Zero, default, EntryState.Added); 78builder.AddEntries(ImmutableArray.Create(1), EntryState.Added, TimeSpan.Zero, default, EntryState.Added); 79builder.AddEntries(ImmutableArray.Create(2, 3), EntryState.Cached, TimeSpan.Zero, default, EntryState.Cached); 80builder.AddEntries(ImmutableArray.Create(4, 5), EntryState.Modified, TimeSpan.Zero, default, EntryState.Modified); 81builder.AddEntries(ImmutableArray.Create(6), EntryState.Added, TimeSpan.Zero, default, EntryState.Added); 85builder.AddEntries(ImmutableArray.Create(10, 11), EntryState.Added, TimeSpan.Zero, default, EntryState.Added); 87builder.AddEntries(ImmutableArray.Create(20, 21, 22), EntryState.Modified, TimeSpan.Zero, default, EntryState.Modified); 109builder.AddEntries(ImmutableArray.Create(1, 2, 3), EntryState.Added, TimeSpan.Zero, default, EntryState.Added); 110builder.AddEntries(ImmutableArray.Create(4, 5, 6), EntryState.Removed, TimeSpan.Zero, default, EntryState.Removed); 111builder.AddEntries(ImmutableArray.Create(7, 8, 9), EntryState.Added, TimeSpan.Zero, default, EntryState.Added); 126builder.AddEntries(ImmutableArray.Create(1, 2, 3), EntryState.Added, TimeSpan.Zero, default, EntryState.Added); 127builder.AddEntries(ImmutableArray.Create(4, 5, 6), EntryState.Removed, TimeSpan.Zero, default, EntryState.Removed); 128builder.AddEntries(ImmutableArray.Create(7, 8, 9), EntryState.Added, TimeSpan.Zero, default, EntryState.Added); 147builder.AddEntries(ImmutableArray.Create(1), EntryState.Added, TimeSpan.Zero, default, EntryState.Added); 157builder.AddEntries(ImmutableArray.Create(1), EntryState.Added, TimeSpan.Zero, default, EntryState.Added); 168builder.AddEntries(ImmutableArray.Create(2), EntryState.Added, TimeSpan.Zero, default, EntryState.Added); 179builder.AddEntries(ImmutableArray.Create(1, 2), EntryState.Added, TimeSpan.Zero, default, EntryState.Added); 180builder.AddEntries(ImmutableArray<int>.Empty, EntryState.Added, TimeSpan.Zero, default, EntryState.Added); 181builder.AddEntries(ImmutableArray.Create(3, 4), EntryState.Added, TimeSpan.Zero, default, EntryState.Added); 202builder.AddEntries(ImmutableArray.Create(1), EntryState.Added, TimeSpan.Zero, default, EntryState.Added); 203builder.AddEntries(ImmutableArray.Create(2), EntryState.Added, TimeSpan.Zero, default, EntryState.Added); 204builder.AddEntries(ImmutableArray.Create(3), EntryState.Added, TimeSpan.Zero, default, EntryState.Added); 205builder.AddEntries(ImmutableArray.Create(4), EntryState.Added, TimeSpan.Zero, default, EntryState.Added); 227builder.AddEntries(ImmutableArray.Create(1), EntryState.Added, TimeSpan.Zero, default, EntryState.Added); 228builder.AddEntries(ImmutableArray.Create(2), EntryState.Added, TimeSpan.Zero, default, EntryState.Added); 229builder.AddEntries(ImmutableArray.Create(3), EntryState.Added, TimeSpan.Zero, default, EntryState.Added); 281nodeBuilder.AddEntries(ImmutableArray.Create(1, 2, 3), EntryState.Cached, TimeSpan.Zero, default, EntryState.Cached); 310nodeBuilder.AddEntries(ImmutableArray.Create(1, 2, 3), EntryState.Added, TimeSpan.Zero, emptyInputSteps, EntryState.Added); 311nodeBuilder.AddEntries(ImmutableArray.Create(4), EntryState.Removed, TimeSpan.Zero, emptyInputSteps, EntryState.Removed); 312nodeBuilder.AddEntries(ImmutableArray.Create(5, 6), EntryState.Modified, TimeSpan.Zero, emptyInputSteps, EntryState.Modified);