1 write to _previous
Microsoft.CodeAnalysis (1)
SourceGeneration\Nodes\NodeStateTable.cs (1)
182
_previous
= previous;
12 references to _previous
Microsoft.CodeAnalysis (12)
SourceGeneration\Nodes\NodeStateTable.cs (12)
195
if (
_previous
._states.Length <= _states.Count)
202
var previousEntries =
_previous
._states[_states.Count].AsRemoved();
222
if (
_previous
._states.Length <= _states.Count)
228
var previousEntries =
_previous
._states[_states.Count];
250
if (
_previous
._states.Length <= _states.Count)
256
Debug.Assert(
_previous
._states[_states.Count].Count == 1);
257
var (chosen, state, _) = GetModifiedItemAndState(
_previous
._states[_states.Count].GetItem(0), value, comparer);
265
if (
_previous
._states.Length <= _states.Count)
277
var previousEntry =
_previous
._states[_states.Count];
434
if (_states.Count ==
_previous
.Count && _states.SequenceEqual(
_previous
._states, (e1, e2) => e1.Matches(e2, _equalityComparer)))
436
finalStates =
_previous
._states;