1 write to _previous
Microsoft.CodeAnalysis (1)
SourceGeneration\Nodes\NodeStateTable.cs (1)
182_previous = previous;
12 references to _previous
Microsoft.CodeAnalysis (12)
SourceGeneration\Nodes\NodeStateTable.cs (12)
195if (_previous._states.Length <= _states.Count) 202var previousEntries = _previous._states[_states.Count].AsRemoved(); 222if (_previous._states.Length <= _states.Count) 228var previousEntries = _previous._states[_states.Count]; 250if (_previous._states.Length <= _states.Count) 256Debug.Assert(_previous._states[_states.Count].Count == 1); 257var (chosen, state, _) = GetModifiedItemAndState(_previous._states[_states.Count].GetItem(0), value, comparer); 265if (_previous._states.Length <= _states.Count) 277var previousEntry = _previous._states[_states.Count]; 434if (_states.Count == _previous.Count && _states.SequenceEqual(_previous._states, (e1, e2) => e1.Matches(e2, _equalityComparer))) 436finalStates = _previous._states;