File: SolutionCrawler\WorkCoordinator.AbstractPriorityProcessor.cs
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Project: ..\..\..\src\Features\Core\Portable\Microsoft.CodeAnalysis.Features.csproj (Microsoft.CodeAnalysis.Features)
// Licensed to the .NET Foundation under one or more agreements.
// The .NET Foundation licenses this file to you under the MIT license.
// See the LICENSE file in the project root for more information.
 
using System;
using System.Collections.Immutable;
using System.Threading;
using System.Threading.Tasks;
using Microsoft.CodeAnalysis.Internal.Log;
using Microsoft.CodeAnalysis.Notification;
using Microsoft.CodeAnalysis.Shared.TestHooks;
 
namespace Microsoft.CodeAnalysis.SolutionCrawler
{
    internal sealed partial class SolutionCrawlerRegistrationService
    {
        internal sealed partial class WorkCoordinator
        {
            private sealed partial class IncrementalAnalyzerProcessor
            {
                private abstract class AbstractPriorityProcessor : GlobalOperationAwareIdleProcessor
                {
                    protected readonly IncrementalAnalyzerProcessor Processor;
 
                    private readonly object _gate = new();
                    private Lazy<ImmutableArray<IIncrementalAnalyzer>> _lazyAnalyzers;
 
                    public AbstractPriorityProcessor(
                        IAsynchronousOperationListener listener,
                        IncrementalAnalyzerProcessor processor,
                        Lazy<ImmutableArray<IIncrementalAnalyzer>> lazyAnalyzers,
                        IGlobalOperationNotificationService? globalOperationNotificationService,
                        TimeSpan backOffTimeSpan,
                        CancellationToken shutdownToken)
                        : base(listener, globalOperationNotificationService, backOffTimeSpan, shutdownToken)
                    {
                        _lazyAnalyzers = lazyAnalyzers;
 
                        Processor = processor;
                        Processor._documentTracker.NonRoslynBufferTextChanged += OnNonRoslynBufferTextChanged;
                    }
 
                    public ImmutableArray<IIncrementalAnalyzer> Analyzers
                    {
                        get
                        {
                            lock (_gate)
                            {
                                return _lazyAnalyzers.Value;
                            }
                        }
                    }
 
                    public void AddAnalyzer(IIncrementalAnalyzer analyzer)
                    {
                        lock (_gate)
                        {
                            var analyzers = _lazyAnalyzers.Value;
                            _lazyAnalyzers = new Lazy<ImmutableArray<IIncrementalAnalyzer>>(() => analyzers.Add(analyzer));
                        }
                    }
 
                    protected override void OnPaused()
                        => SolutionCrawlerLogger.LogGlobalOperation(Processor._logAggregator);
 
                    protected abstract Task HigherQueueOperationTask { get; }
                    protected abstract bool HigherQueueHasWorkItem { get; }
 
                    protected async Task WaitForHigherPriorityOperationsAsync()
                    {
                        using (Logger.LogBlock(FunctionId.WorkCoordinator_WaitForHigherPriorityOperationsAsync, CancellationToken))
                        {
                            while (true)
                            {
                                CancellationToken.ThrowIfCancellationRequested();
 
                                // we wait for global operation and higher queue operation if there is anything going on
                                await HigherQueueOperationTask.ConfigureAwait(false);
 
                                if (HigherQueueHasWorkItem)
                                {
                                    // There was still something more important in another queue.  Back off again (e.g.
                                    // call UpdateLastAccessTime) then wait that amount of time and check again to see
                                    // if that queue is clear.
                                    UpdateLastAccessTime();
                                    await WaitForIdleAsync(Listener).ConfigureAwait(false);
                                    continue;
                                }
 
                                if (GetIsPaused())
                                {
                                    // if we're paused, we still want to keep waiting until we become unpaused. After we
                                    // become unpaused though, loop around those to see if there is still high pri work
                                    // to do.
                                    await WaitForIdleAsync(Listener).ConfigureAwait(false);
                                    continue;
                                }
 
                                // There was no higher queue work item and we're not paused. However, we may not have
                                // waited long enough to actually satisfy our own backoff-delay.  If so, wait until
                                // we're actually idle.
                                if (ShouldContinueToBackOff())
                                {
                                    // Do the wait.  If it returns 'true' then we did the full wait.  Loop around again
                                    // to see if there is higher priority work, or if we got paused.
 
                                    // However, if it returns 'false' then that means the delay completed quickly
                                    // because some unit/integration test is asking us to expedite our work.  In that
                                    // case, just return out immediately so we can process what is in our queue.
                                    if (await WaitForIdleAsync(Listener).ConfigureAwait(false))
                                        continue;
 
                                    // intentional fall-through.
                                }
 
                                return;
                            }
                        }
                    }
 
                    public override void Shutdown()
                    {
                        base.Shutdown();
 
                        Processor._documentTracker.NonRoslynBufferTextChanged -= OnNonRoslynBufferTextChanged;
 
                        foreach (var analyzer in Analyzers)
                        {
                            analyzer.Shutdown();
                        }
                    }
 
                    private void OnNonRoslynBufferTextChanged(object? sender, EventArgs e)
                    {
                        // There are 2 things incremental processor takes care of
                        //
                        // #1 is making sure we delay processing any work until there is enough idle (ex, typing) in host.
                        // #2 is managing cancellation and pending works.
                        //
                        // we used to do #1 and #2 only for Roslyn files. and that is usually fine since most of time solution contains only roslyn files.
                        //
                        // but for mixed solution (ex, Roslyn files + HTML + JS + CSS), #2 still makes sense but #1 doesn't. We want
                        // to pause any work while something is going on in other project types as well. 
                        //
                        // we need to make sure we play nice with neighbors as well.
                        //
                        // now, we don't care where changes are coming from. if there is any change in host, we pause ourselves for a while.
                        UpdateLastAccessTime();
                    }
                }
            }
        }
    }
}