File: ImplementInterface\AbstractImplementInterfaceService.CodeAction.cs
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Project: ..\..\..\src\Features\Core\Portable\Microsoft.CodeAnalysis.Features.csproj (Microsoft.CodeAnalysis.Features)
// Licensed to the .NET Foundation under one or more agreements.
// The .NET Foundation licenses this file to you under the MIT license.
// See the LICENSE file in the project root for more information.
 
using System;
using System.Collections.Generic;
using System.Collections.Immutable;
using System.Linq;
using System.Threading;
using System.Threading.Tasks;
using Microsoft.CodeAnalysis;
using Microsoft.CodeAnalysis.CodeActions;
using Microsoft.CodeAnalysis.CodeGeneration;
using Microsoft.CodeAnalysis.Editing;
using Microsoft.CodeAnalysis.ImplementType;
using Microsoft.CodeAnalysis.LanguageService;
using Microsoft.CodeAnalysis.PooledObjects;
using Microsoft.CodeAnalysis.Shared.Extensions;
using Microsoft.CodeAnalysis.Shared.Utilities;
using Roslyn.Utilities;
 
namespace Microsoft.CodeAnalysis.ImplementInterface
{
    internal abstract partial class AbstractImplementInterfaceService
    {
        internal partial class ImplementInterfaceCodeAction : CodeAction
        {
            protected readonly bool Explicitly;
            protected readonly bool Abstractly;
            private readonly bool _onlyRemaining;
            protected readonly ISymbol? ThroughMember;
            protected readonly Document Document;
            protected readonly ImplementTypeGenerationOptions Options;
            protected readonly State State;
            protected readonly AbstractImplementInterfaceService Service;
            private readonly string _equivalenceKey;
 
            internal ImplementInterfaceCodeAction(
                AbstractImplementInterfaceService service,
                Document document,
                ImplementTypeGenerationOptions options,
                State state,
                bool explicitly,
                bool abstractly,
                bool onlyRemaining,
                ISymbol? throughMember)
            {
                Service = service;
                Document = document;
                State = state;
                Options = options;
                Abstractly = abstractly;
                _onlyRemaining = onlyRemaining;
                Explicitly = explicitly;
                ThroughMember = throughMember;
                _equivalenceKey = ComputeEquivalenceKey(state, explicitly, abstractly, onlyRemaining, throughMember, GetType().FullName!);
            }
 
            public static ImplementInterfaceCodeAction CreateImplementAbstractlyCodeAction(
                AbstractImplementInterfaceService service,
                Document document,
                ImplementTypeGenerationOptions options,
                State state)
            {
                return new ImplementInterfaceCodeAction(service, document, options, state, explicitly: false, abstractly: true, onlyRemaining: true, throughMember: null);
            }
 
            public static ImplementInterfaceCodeAction CreateImplementCodeAction(
                AbstractImplementInterfaceService service,
                Document document,
                ImplementTypeGenerationOptions options,
                State state)
            {
                return new ImplementInterfaceCodeAction(service, document, options, state, explicitly: false, abstractly: false, onlyRemaining: true, throughMember: null);
            }
 
            public static ImplementInterfaceCodeAction CreateImplementExplicitlyCodeAction(
                AbstractImplementInterfaceService service,
                Document document,
                ImplementTypeGenerationOptions options,
                State state)
            {
                return new ImplementInterfaceCodeAction(service, document, options, state, explicitly: true, abstractly: false, onlyRemaining: false, throughMember: null);
            }
 
            public static ImplementInterfaceCodeAction CreateImplementThroughMemberCodeAction(
                AbstractImplementInterfaceService service,
                Document document,
                ImplementTypeGenerationOptions options,
                State state,
                ISymbol throughMember)
            {
                return new ImplementInterfaceCodeAction(service, document, options, state, explicitly: false, abstractly: false, onlyRemaining: false, throughMember: throughMember);
            }
 
            public static ImplementInterfaceCodeAction CreateImplementRemainingExplicitlyCodeAction(
                AbstractImplementInterfaceService service,
                Document document,
                ImplementTypeGenerationOptions options,
                State state)
            {
                return new ImplementInterfaceCodeAction(service, document, options, state, explicitly: true, abstractly: false, onlyRemaining: true, throughMember: null);
            }
 
            public override string Title
            {
                get
                {
                    if (Explicitly)
                    {
                        if (_onlyRemaining)
                        {
                            return FeaturesResources.Implement_remaining_members_explicitly;
                        }
                        else
                        {
                            return FeaturesResources.Implement_all_members_explicitly;
                        }
                    }
                    else if (Abstractly)
                    {
                        return FeaturesResources.Implement_interface_abstractly;
                    }
                    else if (ThroughMember != null)
                    {
                        return string.Format(FeaturesResources.Implement_interface_through_0, ThroughMember.Name);
                    }
                    else
                    {
                        return FeaturesResources.Implement_interface;
                    }
                }
            }
 
            private static string ComputeEquivalenceKey(
                State state,
                bool explicitly,
                bool abstractly,
                bool onlyRemaining,
                ISymbol? throughMember,
                string codeActionTypeName)
            {
                var interfaceType = state.InterfaceTypes.First();
                var typeName = interfaceType.ToDisplayString(SymbolDisplayFormat.FullyQualifiedFormat);
                var assemblyName = interfaceType.ContainingAssembly.Name;
 
                // Consider code actions equivalent if they correspond to the same interface being implemented elsewhere
                // in the same manner.  Note: 'implement through member' means implementing the same interface through
                // an applicable member with the same name in the destination.
                return explicitly.ToString() + ";" +
                   abstractly.ToString() + ";" +
                   onlyRemaining.ToString() + ":" +
                   typeName + ";" +
                   assemblyName + ";" +
                   codeActionTypeName + ";" +
                   throughMember?.Name;
            }
 
            public override string EquivalenceKey => _equivalenceKey;
 
            protected override Task<Document> GetChangedDocumentAsync(CancellationToken cancellationToken)
                => GetUpdatedDocumentAsync(cancellationToken);
 
            public Task<Document> GetUpdatedDocumentAsync(CancellationToken cancellationToken)
            {
                var unimplementedMembers = Explicitly
                    ? _onlyRemaining
                        ? State.MembersWithoutExplicitOrImplicitImplementation
                        : State.MembersWithoutExplicitImplementation
                    : State.MembersWithoutExplicitOrImplicitImplementationWhichCanBeImplicitlyImplemented;
                return GetUpdatedDocumentAsync(Document, unimplementedMembers, State.ClassOrStructType, State.ClassOrStructDecl, cancellationToken);
            }
 
            public virtual Task<Document> GetUpdatedDocumentAsync(
                Document document,
                ImmutableArray<(INamedTypeSymbol type, ImmutableArray<ISymbol> members)> unimplementedMembers,
                INamedTypeSymbol classOrStructType,
                SyntaxNode classOrStructDecl,
                CancellationToken cancellationToken)
            {
                return GetUpdatedDocumentAsync(
                    document, unimplementedMembers, classOrStructType, classOrStructDecl,
                    ImmutableArray<ISymbol>.Empty, cancellationToken);
            }
 
            protected async Task<Document> GetUpdatedDocumentAsync(
                Document document,
                ImmutableArray<(INamedTypeSymbol type, ImmutableArray<ISymbol> members)> unimplementedMembers,
                INamedTypeSymbol classOrStructType,
                SyntaxNode classOrStructDecl,
                ImmutableArray<ISymbol> extraMembers,
                CancellationToken cancellationToken)
            {
                var tree = await document.GetRequiredSyntaxTreeAsync(cancellationToken).ConfigureAwait(false);
                var compilation = await document.Project.GetRequiredCompilationAsync(cancellationToken).ConfigureAwait(false);
 
                var isComImport = unimplementedMembers.Any(static t => t.type.IsComImport);
 
                var memberDefinitions = GenerateMembers(
                    compilation, tree.Options, unimplementedMembers, Options.ImplementTypeOptions.PropertyGenerationBehavior);
 
                // Only group the members in the destination if the user wants that *and* 
                // it's not a ComImport interface.  Member ordering in ComImport interfaces 
                // matters, so we don't want to much with them.
                var groupMembers = !isComImport &&
                    Options.ImplementTypeOptions.InsertionBehavior == ImplementTypeInsertionBehavior.WithOtherMembersOfTheSameKind;
 
                return await CodeGenerator.AddMemberDeclarationsAsync(
                    new CodeGenerationSolutionContext(
                        document.Project.Solution,
                        new CodeGenerationContext(
                            contextLocation: classOrStructDecl.GetLocation(),
                            autoInsertionLocation: groupMembers,
                            sortMembers: groupMembers),
                        Options.FallbackOptions),
                    classOrStructType,
                    memberDefinitions.Concat(extraMembers),
                    cancellationToken).ConfigureAwait(false);
            }
 
            private ImmutableArray<ISymbol> GenerateMembers(
                Compilation compilation,
                ParseOptions options,
                ImmutableArray<(INamedTypeSymbol type, ImmutableArray<ISymbol> members)> unimplementedMembers,
                ImplementTypePropertyGenerationBehavior propertyGenerationBehavior)
            {
                // As we go along generating members we may end up with conflicts.  For example, say
                // you have "interface IGoo { string Bar { get; } }" and "interface IQuux { int Bar
                // { get; } }" and we need to implement both 'Bar' methods.  The second will have to
                // be explicitly implemented as it will conflict with the first.  So we need to keep
                // track of what we've actually implemented so that we can check further interface
                // members against both the actual type and that list.
                //
                // Similarly, if you have two interfaces with the same member, then we don't want to
                // implement that member twice.  
                //
                // Note: if we implement a method explicitly then we do *not* add it to this list.
                // That's because later members won't conflict with it even if they have the same
                // signature otherwise.  i.e. if we chose to implement IGoo.Bar explicitly, then we
                // could implement IQuux.Bar implicitly (and vice versa).
                using var _1 = ArrayBuilder<ISymbol>.GetInstance(out var implementedVisibleMembers);
                using var _2 = ArrayBuilder<ISymbol>.GetInstance(out var implementedMembers);
 
                foreach (var (_, unimplementedInterfaceMembers) in unimplementedMembers)
                {
                    foreach (var unimplementedInterfaceMember in unimplementedInterfaceMembers)
                    {
                        var members = GenerateMembers(
                            compilation, options,
                            unimplementedInterfaceMember, implementedVisibleMembers,
                            propertyGenerationBehavior);
                        foreach (var member in members)
                        {
                            if (member is null)
                                continue;
 
                            implementedMembers.Add(member);
 
                            if (!(member.ExplicitInterfaceImplementations().Any() && Service.HasHiddenExplicitImplementation))
                                implementedVisibleMembers.Add(member);
                        }
                    }
                }
 
                return implementedMembers.ToImmutable();
            }
 
            private bool IsReservedName(string name)
            {
                return
                    IdentifiersMatch(State.ClassOrStructType.Name, name) ||
                    State.ClassOrStructType.TypeParameters.Any(static (t, arg) => arg.self.IdentifiersMatch(t.Name, arg.name), (self: this, name));
            }
 
            private string DetermineMemberName(ISymbol member, ArrayBuilder<ISymbol> implementedVisibleMembers)
            {
                if (HasConflictingMember(member, implementedVisibleMembers))
                {
                    var memberNames = State.ClassOrStructType.GetAccessibleMembersInThisAndBaseTypes<ISymbol>(State.ClassOrStructType).Select(m => m.Name);
 
                    return NameGenerator.GenerateUniqueName(
                        string.Format("{0}_{1}", member.ContainingType.Name, member.Name),
                        n => !memberNames.Contains(n) &&
                            !implementedVisibleMembers.Any(m => IdentifiersMatch(m.Name, n)) &&
                            !IsReservedName(n));
                }
 
                return member.Name;
            }
 
            private IEnumerable<ISymbol?> GenerateMembers(
                Compilation compilation,
                ParseOptions options,
                ISymbol member,
                ArrayBuilder<ISymbol> implementedVisibleMembers,
                ImplementTypePropertyGenerationBehavior propertyGenerationBehavior)
            {
                // First check if we already generate a member that matches the member we want to
                // generate.  This can happen in C# when you have interfaces that have the same
                // method, and you are implementing implicitly.  For example:
                //
                // interface IGoo { void Goo(); }
                //
                // interface IBar : IGoo { new void Goo(); }
                //
                // class C : IBar
                //
                // In this case we only want to generate 'Goo' once.
                if (HasMatchingMember(implementedVisibleMembers, member))
                    return SpecializedCollections.EmptyEnumerable<ISymbol?>();
 
                var memberName = DetermineMemberName(member, implementedVisibleMembers);
 
                // See if we need to generate an invisible member.  If we do, then reset the name
                // back to what then member wants it to be.
                var generateInvisibleMember = ShouldGenerateInvisibleMember(options, member, memberName);
                memberName = generateInvisibleMember ? member.Name : memberName;
 
                // The language doesn't allow static abstract implementations of interface methods. i.e,
                // Only interface member is declared abstract static, but implementation should be only static.
                var generateAbstractly = !member.IsStatic && !generateInvisibleMember && Abstractly;
 
                // Check if we need to add 'new' to the signature we're adding.  We only need to do this
                // if we're not generating something explicit and we have a naming conflict with
                // something in our base class hierarchy.
                var addNew = !generateInvisibleMember && HasNameConflict(member, memberName, State.ClassOrStructType.GetBaseTypes());
 
                // Check if we need to add 'unsafe' to the signature we're generating.
                var syntaxFacts = Document.GetRequiredLanguageService<ISyntaxFactsService>();
                var addUnsafe = member.RequiresUnsafeModifier() && !syntaxFacts.IsUnsafeContext(State.Location);
 
                return GenerateMembers(
                    compilation, member, memberName, generateInvisibleMember, generateAbstractly,
                    addNew, addUnsafe, propertyGenerationBehavior);
            }
 
            private bool ShouldGenerateInvisibleMember(ParseOptions options, ISymbol member, string memberName)
            {
                if (Service.HasHiddenExplicitImplementation)
                {
                    // User asked for an explicit (i.e. invisible) member.
                    if (Explicitly)
                        return true;
 
                    // Have to create an invisible member if we have constraints we can't express
                    // with a visible member.
                    if (HasUnexpressibleConstraint(options, member))
                        return true;
 
                    // If we had a conflict with a member of the same name, then we have to generate
                    // as an invisible member.
                    if (member.Name != memberName)
                        return true;
 
                    // If the member is less accessible than type, for which we are implementing it,
                    // then only explicit implementation is valid.
                    if (AccessibilityHelper.IsLessAccessibleThan(member, State.ClassOrStructType))
                        return true;
                }
 
                // Can't generate an invisible member if the language doesn't support it.
                return false;
            }
 
            private bool HasUnexpressibleConstraint(ParseOptions options, ISymbol member)
            {
                // interface IGoo<T> { void Bar<U>() where U : T; }
                //
                // class A : IGoo<int> { }
                //
                // In this case we cannot generate an implement method for Bar.  That's because we'd
                // need to say "where U : int" and that's disallowed by the language.  So we must
                // generate something explicit here.
                if (member is not IMethodSymbol method)
                    return false;
 
                var allowDelegateAndEnumConstraints = this.Service.AllowDelegateAndEnumConstraints(options);
                return method.TypeParameters.Any(t => IsUnexpressibleTypeParameter(t, allowDelegateAndEnumConstraints));
            }
 
            private static bool IsUnexpressibleTypeParameter(
                ITypeParameterSymbol typeParameter,
                bool allowDelegateAndEnumConstraints)
            {
                var condition1 = typeParameter.ConstraintTypes.Count(t => t.TypeKind == TypeKind.Class) >= 2;
                var condition2 = typeParameter.ConstraintTypes.Any(static (ts, allowDelegateAndEnumConstraints) => ts.IsUnexpressibleTypeParameterConstraint(allowDelegateAndEnumConstraints), allowDelegateAndEnumConstraints);
                var condition3 = typeParameter.HasReferenceTypeConstraint && typeParameter.ConstraintTypes.Any(static ts => ts.IsReferenceType && ts.SpecialType != SpecialType.System_Object);
 
                return condition1 || condition2 || condition3;
            }
 
            private IEnumerable<ISymbol?> GenerateMembers(
                Compilation compilation,
                ISymbol member,
                string memberName,
                bool generateInvisibly,
                bool generateAbstractly,
                bool addNew,
                bool addUnsafe,
                ImplementTypePropertyGenerationBehavior propertyGenerationBehavior)
            {
                var factory = Document.GetRequiredLanguageService<SyntaxGenerator>();
                var modifiers = new DeclarationModifiers(isStatic: member.IsStatic, isAbstract: generateAbstractly, isNew: addNew, isUnsafe: addUnsafe);
 
                var useExplicitInterfaceSymbol = generateInvisibly || !Service.CanImplementImplicitly;
                var accessibility = member.Name == memberName || generateAbstractly
                    ? Accessibility.Public
                    : Accessibility.Private;
 
                if (member is IMethodSymbol method)
                {
                    yield return GenerateMethod(compilation, method, accessibility, modifiers, generateAbstractly, useExplicitInterfaceSymbol, memberName);
                }
                else if (member is IPropertySymbol property)
                {
                    foreach (var generated in GeneratePropertyMembers(compilation, property, accessibility, modifiers, generateAbstractly, useExplicitInterfaceSymbol, memberName, propertyGenerationBehavior))
                        yield return generated;
                }
                else if (member is IEventSymbol @event)
                {
                    yield return GenerateEvent(compilation, memberName, generateInvisibly, factory, modifiers, useExplicitInterfaceSymbol, accessibility, @event);
                }
            }
 
            private ISymbol GenerateEvent(Compilation compilation, string memberName, bool generateInvisibly, SyntaxGenerator factory, DeclarationModifiers modifiers, bool useExplicitInterfaceSymbol, Accessibility accessibility, IEventSymbol @event)
            {
                var accessor = CodeGenerationSymbolFactory.CreateAccessorSymbol(
                    attributes: default,
                    accessibility: Accessibility.NotApplicable,
                    statements: factory.CreateThrowNotImplementedStatementBlock(compilation));
 
                return CodeGenerationSymbolFactory.CreateEventSymbol(
                    @event,
                    accessibility: accessibility,
                    modifiers: modifiers,
                    explicitInterfaceImplementations: useExplicitInterfaceSymbol ? ImmutableArray.Create(@event) : default,
                    name: memberName,
                    addMethod: GetAddOrRemoveMethod(@event, generateInvisibly, accessor, memberName, factory.AddEventHandler),
                    removeMethod: GetAddOrRemoveMethod(@event, generateInvisibly, accessor, memberName, factory.RemoveEventHandler));
            }
 
            private IMethodSymbol? GetAddOrRemoveMethod(
                IEventSymbol @event, bool generateInvisibly, IMethodSymbol accessor, string memberName,
                Func<SyntaxNode, SyntaxNode, SyntaxNode> createAddOrRemoveHandler)
            {
                if (ThroughMember != null)
                {
                    var generator = Document.GetRequiredLanguageService<SyntaxGenerator>();
                    var throughExpression = generator.CreateDelegateThroughExpression(@event, ThroughMember);
                    var statement = generator.ExpressionStatement(createAddOrRemoveHandler(
                        generator.MemberAccessExpression(throughExpression, memberName), generator.IdentifierName("value")));
 
                    return CodeGenerationSymbolFactory.CreateAccessorSymbol(
                           attributes: default,
                           accessibility: Accessibility.NotApplicable,
                           statements: ImmutableArray.Create(statement));
                }
 
                return generateInvisibly ? accessor : null;
            }
 
            private bool HasNameConflict(
                ISymbol member,
                string memberName,
                IEnumerable<INamedTypeSymbol> baseTypes)
            {
                // There's a naming conflict if any member in the base types chain is accessible to
                // us, has our name.  Note: a simple name won't conflict with a generic name (and
                // vice versa).  A method only conflicts with another method if they have the same
                // parameter signature (return type is irrelevant). 
                return
                    baseTypes.Any(ts => ts.GetMembers(memberName)
                                          .Where(m => m.IsAccessibleWithin(State.ClassOrStructType))
                                          .Any(m => HasNameConflict(member, m)));
            }
 
            private static bool HasNameConflict(ISymbol member, ISymbol baseMember)
            {
                if (member is IMethodSymbol method1 && baseMember is IMethodSymbol method2)
                {
                    // A method only conflicts with another method if they have the same parameter
                    // signature (return type is irrelevant). 
                    return method1.MethodKind == MethodKind.Ordinary &&
                           method2.MethodKind == MethodKind.Ordinary &&
                           method1.TypeParameters.Length == method2.TypeParameters.Length &&
                           method1.Parameters.SequenceEqual(method2.Parameters, SymbolEquivalenceComparer.Instance.ParameterEquivalenceComparer);
                }
 
                // Any non method members with the same name simple name conflict.
                return true;
            }
 
            private bool IdentifiersMatch(string identifier1, string identifier2)
                => IsCaseSensitive
                    ? identifier1 == identifier2
                    : StringComparer.OrdinalIgnoreCase.Equals(identifier1, identifier2);
 
            private bool IsCaseSensitive => Document.GetRequiredLanguageService<ISyntaxFactsService>().IsCaseSensitive;
 
            private bool HasMatchingMember(ArrayBuilder<ISymbol> implementedVisibleMembers, ISymbol member)
            {
                // If this is a language that doesn't support implicit implementation then no
                // implemented members will ever match.  For example, if you have:
                //
                // Interface IGoo : sub Goo() : End Interface
                //
                // Interface IBar : Inherits IGoo : Shadows Sub Goo() : End Interface
                //
                // Class C : Implements IBar
                //
                // We'll first end up generating:
                //
                // Public Sub Goo() Implements IGoo.Goo
                //
                // However, that same method won't be viable for IBar.Goo (unlike C#) because it
                // explicitly specifies its interface).
                if (!Service.CanImplementImplicitly)
                {
                    return false;
                }
 
                return implementedVisibleMembers.Any(m => MembersMatch(m, member));
            }
 
            private bool MembersMatch(ISymbol member1, ISymbol member2)
            {
                if (member1.Kind != member2.Kind)
                    return false;
 
                if (member1.DeclaredAccessibility != member2.DeclaredAccessibility ||
                    member1.IsStatic != member2.IsStatic)
                {
                    return false;
                }
 
                if (member1.ExplicitInterfaceImplementations().Any() || member2.ExplicitInterfaceImplementations().Any())
                    return false;
 
                return SignatureComparer.Instance.HaveSameSignatureAndConstraintsAndReturnTypeAndAccessors(
                    member1, member2, IsCaseSensitive);
            }
        }
    }
}