File: Completion\CompletionRules.cs
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Project: ..\..\..\src\Features\Core\Portable\Microsoft.CodeAnalysis.Features.csproj (Microsoft.CodeAnalysis.Features)
// Licensed to the .NET Foundation under one or more agreements.
// The .NET Foundation licenses this file to you under the MIT license.
// See the LICENSE file in the project root for more information.
 
using System.Collections.Immutable;
 
namespace Microsoft.CodeAnalysis.Completion
{
    /// <summary>
    /// Presentation and behavior rules for completion.
    /// </summary>
    public sealed class CompletionRules
    {
        /// <summary>
        /// True if the completion list should be dismissed if the user's typing causes it to filter
        /// and display no items.
        /// </summary>
        public bool DismissIfEmpty { get; }
 
        /// <summary>
        /// True if the list should be dismissed when the user deletes the last character in the span.
        /// </summary>
        public bool DismissIfLastCharacterDeleted { get; }
 
        /// <summary>
        /// The default set of typed characters that cause the selected item to be committed.
        /// Individual <see cref="CompletionItem"/>s can override this.
        /// </summary>
        public ImmutableArray<char> DefaultCommitCharacters { get; }
 
        /// <summary>
        /// The default rule that determines if the enter key is passed through to the editor after the selected item has been committed.
        /// Individual <see cref="CompletionItem"/>s can override this.
        /// </summary>
        public EnterKeyRule DefaultEnterKeyRule { get; }
 
        /// <summary>
        /// The rule determining how snippets work.
        /// </summary>
        public SnippetsRule SnippetsRule { get; }
 
        private CompletionRules(
            bool dismissIfEmpty,
            bool dismissIfLastCharacterDeleted,
            ImmutableArray<char> defaultCommitCharacters,
            EnterKeyRule defaultEnterKeyRule,
            SnippetsRule snippetsRule)
        {
            DismissIfEmpty = dismissIfEmpty;
            DismissIfLastCharacterDeleted = dismissIfLastCharacterDeleted;
            DefaultCommitCharacters = defaultCommitCharacters.NullToEmpty();
            DefaultEnterKeyRule = defaultEnterKeyRule;
            SnippetsRule = snippetsRule;
        }
 
        /// <summary>
        /// Creates a new <see cref="CompletionRules"/> instance.
        /// </summary>
        /// <param name="dismissIfEmpty">True if the completion list should be dismissed if the user's typing causes it to filter and display no items.</param>
        /// <param name="dismissIfLastCharacterDeleted">True if the list should be dismissed when the user deletes the last character in the span.</param>
        /// <param name="defaultCommitCharacters">The default set of typed characters that cause the selected item to be committed.</param>
        /// <param name="defaultEnterKeyRule">The default rule that determines if the enter key is passed through to the editor after the selected item has been committed.</param>
        public static CompletionRules Create(
            bool dismissIfEmpty,
            bool dismissIfLastCharacterDeleted,
            ImmutableArray<char> defaultCommitCharacters,
            EnterKeyRule defaultEnterKeyRule)
        {
            return Create(dismissIfEmpty, dismissIfLastCharacterDeleted, defaultCommitCharacters,
                defaultEnterKeyRule, SnippetsRule.Default);
        }
 
        /// <summary>
        /// Creates a new <see cref="CompletionRules"/> instance.
        /// </summary>
        /// <param name="dismissIfEmpty">True if the completion list should be dismissed if the user's typing causes it to filter and display no items.</param>
        /// <param name="dismissIfLastCharacterDeleted">True if the list should be dismissed when the user deletes the last character in the span.</param>
        /// <param name="defaultCommitCharacters">The default set of typed characters that cause the selected item to be committed.</param>
        /// <param name="defaultEnterKeyRule">The default rule that determines if the enter key is passed through to the editor after the selected item has been committed.</param>
        /// <param name="snippetsRule">The rule that controls snippets behavior.</param>
        public static CompletionRules Create(
            bool dismissIfEmpty = false,
            bool dismissIfLastCharacterDeleted = false,
            ImmutableArray<char> defaultCommitCharacters = default,
            EnterKeyRule defaultEnterKeyRule = EnterKeyRule.Default,
            SnippetsRule snippetsRule = SnippetsRule.Default)
        {
            return new CompletionRules(
                dismissIfEmpty: dismissIfEmpty,
                dismissIfLastCharacterDeleted: dismissIfLastCharacterDeleted,
                defaultCommitCharacters: defaultCommitCharacters,
                defaultEnterKeyRule: defaultEnterKeyRule,
                snippetsRule: snippetsRule);
        }
 
        private CompletionRules With(
            Optional<bool> dismissIfEmpty = default,
            Optional<bool> dismissIfLastCharacterDeleted = default,
            Optional<ImmutableArray<char>> defaultCommitCharacters = default,
            Optional<EnterKeyRule> defaultEnterKeyRule = default,
            Optional<SnippetsRule> snippetsRule = default)
        {
            var newDismissIfEmpty = dismissIfEmpty.HasValue ? dismissIfEmpty.Value : DismissIfEmpty;
            var newDismissIfLastCharacterDeleted = dismissIfLastCharacterDeleted.HasValue ? dismissIfLastCharacterDeleted.Value : DismissIfLastCharacterDeleted;
            var newDefaultCommitCharacters = defaultCommitCharacters.HasValue ? defaultCommitCharacters.Value : DefaultCommitCharacters;
            var newDefaultEnterKeyRule = defaultEnterKeyRule.HasValue ? defaultEnterKeyRule.Value : DefaultEnterKeyRule;
            var newSnippetsRule = snippetsRule.HasValue ? snippetsRule.Value : SnippetsRule;
 
            if (newDismissIfEmpty == DismissIfEmpty &&
                newDismissIfLastCharacterDeleted == DismissIfLastCharacterDeleted &&
                newDefaultCommitCharacters == DefaultCommitCharacters &&
                newDefaultEnterKeyRule == DefaultEnterKeyRule &&
                newSnippetsRule == SnippetsRule)
            {
                return this;
            }
            else
            {
                return Create(
                    newDismissIfEmpty,
                    newDismissIfLastCharacterDeleted,
                    newDefaultCommitCharacters,
                    newDefaultEnterKeyRule,
                    newSnippetsRule);
            }
        }
 
        /// <summary>
        /// Creates a copy of this <see cref="CompletionRules"/> with the <see cref="DismissIfEmpty"/> property changed.
        /// </summary>
        public CompletionRules WithDismissIfEmpty(bool dismissIfEmpty)
            => With(dismissIfEmpty: dismissIfEmpty);
 
        /// <summary>
        /// Creates a copy of this <see cref="CompletionRules"/> with the <see cref="DismissIfLastCharacterDeleted"/> property changed.
        /// </summary>
        public CompletionRules WithDismissIfLastCharacterDeleted(bool dismissIfLastCharacterDeleted)
            => With(dismissIfLastCharacterDeleted: dismissIfLastCharacterDeleted);
 
        /// <summary>
        /// Creates a copy of this <see cref="CompletionRules"/> with the <see cref="DefaultCommitCharacters"/> property changed.
        /// </summary>
        public CompletionRules WithDefaultCommitCharacters(ImmutableArray<char> defaultCommitCharacters)
            => With(defaultCommitCharacters: defaultCommitCharacters);
 
        /// <summary>
        /// Creates a copy of this <see cref="CompletionRules"/> with the <see cref="DefaultEnterKeyRule"/> property changed.
        /// </summary>
        public CompletionRules WithDefaultEnterKeyRule(EnterKeyRule defaultEnterKeyRule)
            => With(defaultEnterKeyRule: defaultEnterKeyRule);
 
        /// <summary>
        /// Creates a copy of the this <see cref="CompletionRules"/> with the <see cref="SnippetsRule"/> property changed.
        /// </summary>
        public CompletionRules WithSnippetsRule(SnippetsRule snippetsRule)
            => With(snippetsRule: snippetsRule);
 
        private static readonly ImmutableArray<char> s_defaultCommitKeys = ImmutableArray.Create(
                ' ', '{', '}', '[', ']', '(', ')', '.', ',', ':',
                ';', '+', '-', '*', '/', '%', '&', '|', '^', '!',
                '~', '=', '<', '>', '?', '@', '#', '\'', '\"', '\\');
 
        /// <summary>
        /// The default <see cref="CompletionRules"/> if none is otherwise specified.
        /// </summary>
        public static readonly CompletionRules Default = new(
            dismissIfEmpty: false,
            dismissIfLastCharacterDeleted: false,
            defaultCommitCharacters: s_defaultCommitKeys,
            defaultEnterKeyRule: EnterKeyRule.Default,
            snippetsRule: SnippetsRule.Default);
    }
}