File: AddAccessibilityModifiersHelpers.cs
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Project: ..\..\..\src\Features\Core\Portable\Microsoft.CodeAnalysis.Features.csproj (Microsoft.CodeAnalysis.Features)
// Licensed to the .NET Foundation under one or more agreements.
// The .NET Foundation licenses this file to you under the MIT license.
// See the LICENSE file in the project root for more information.
 
using System.Threading;
using Microsoft.CodeAnalysis.Editing;
using Microsoft.CodeAnalysis.Shared.Extensions;
using Roslyn.Utilities;
 
namespace Microsoft.CodeAnalysis.AddAccessibilityModifiers
{
    internal static partial class AddAccessibilityModifiersHelpers
    {
        public static void UpdateDeclaration(
            SyntaxEditor editor, ISymbol symbol, SyntaxNode declaration)
        {
            Contract.ThrowIfNull(symbol);
 
            var preferredAccessibility = GetPreferredAccessibility(symbol);
 
            // Check to see if we need to add or remove
            // If there's a modifier, then we need to remove it, otherwise no modifier, add it.
            editor.ReplaceNode(
                declaration,
                (currentDeclaration, _) => UpdateAccessibility(currentDeclaration, preferredAccessibility));
 
            return;
 
            SyntaxNode UpdateAccessibility(SyntaxNode declaration, Accessibility preferredAccessibility)
            {
                var generator = editor.Generator;
 
                // If there was accessibility on the member, then remove it.  If there was no accessibility, then add
                // the preferred accessibility for this member.
                return generator.GetAccessibility(declaration) == Accessibility.NotApplicable
                    ? generator.WithAccessibility(declaration, preferredAccessibility)
                    : generator.WithAccessibility(declaration, Accessibility.NotApplicable);
            }
        }
 
        private static Accessibility GetPreferredAccessibility(ISymbol symbol)
        {
            // If we have an overridden member, then if we're adding an accessibility modifier, use the
            // accessibility of the member we're overriding as both should be consistent here.
            if (symbol.GetOverriddenMember() is { DeclaredAccessibility: var accessibility })
                return accessibility;
 
            // Default abstract members to be protected, and virtual members to be public.  They can't be private as
            // that's not legal.  And these are reasonable default values for them.
            if (symbol is IMethodSymbol or IPropertySymbol or IEventSymbol)
            {
                if (symbol.IsAbstract)
                    return Accessibility.Protected;
 
                if (symbol.IsVirtual)
                    return Accessibility.Public;
            }
 
            // Otherwise, default to whatever accessibility no-accessibility means for this member;
            return symbol.DeclaredAccessibility;
        }
    }
}