1 write to Locals
Microsoft.CodeAnalysis.CSharp (1)
Generated\BoundNodes.xml.Generated.cs (1)
5663
this.
Locals
= locals;
34 references to Locals
Microsoft.CodeAnalysis.CSharp (34)
BoundTree\BoundNode.cs (2)
533
AddAll(node.
Locals
);
535
RemoveAll(node.
Locals
);
CodeGen\EmitAddress.cs (1)
355
if (topSequence.
Locals
.Contains(symbol))
CodeGen\EmitExpression.cs (7)
857
if (sequence.
Locals
.IsEmpty)
864
foreach (var local in sequence.
Locals
)
872
if (sequence.
Locals
.IsEmpty)
879
foreach (var local in sequence.
Locals
)
891
if (sequence.
Locals
.IsEmpty)
898
foreach (var local in sequence.
Locals
)
912
if (sequence.
Locals
.IsEmpty)
CodeGen\EmitStatement.cs (1)
1113
Debug.Assert(seq.
Locals
.IsDefaultOrEmpty);
CodeGen\Optimizer.cs (3)
691
var locals = node.
Locals
;
743
return node.Update(node.
Locals
,
905
BoundExpression rewritten = sequence.Update(sequence.
Locals
,
FlowAnalysis\DefiniteAssignment.cs (2)
2125
DeclareVariables(node.
Locals
);
2127
ReportUnusedVariables(node.
Locals
);
Generated\BoundNodes.xml.Generated.cs (4)
5678
if (locals != this.
Locals
|| sideEffects != this.SideEffects || value != this.Value || !TypeSymbol.Equals(type, this.Type, TypeCompareKind.ConsiderEverything))
11281
return node.Update(node.
Locals
, sideEffects, value, type);
13283
ImmutableArray<LocalSymbol> locals = GetUpdatedArray(node, node.
Locals
);
15716
new TreeDumperNode("locals", node.
Locals
, null),
Lowering\ClosureConversion\ClosureConversion.Analysis.Tree.cs (1)
419
PushOrReuseScope(node, node.
Locals
);
Lowering\ClosureConversion\ClosureConversion.cs (1)
1120
RewriteLocals(node.
Locals
, newLocals);
Lowering\LocalRewriter\LocalRewriter_AssignmentOperator.cs (1)
248
sequence.
Locals
,
Lowering\LocalRewriter\LocalRewriter_BinaryOperator.cs (1)
1541
seq.
Locals
,
Lowering\LocalRewriter\LocalRewriter_Conversion.cs (1)
1172
seq.
Locals
,
Lowering\LocalRewriter\LocalRewriter_ObjectOrCollectionInitializerExpression.cs (1)
236
temps.AddRange(sequence.
Locals
);
Lowering\LocalRewriter\LocalRewriter_UnaryOperator.cs (1)
330
seq.
Locals
,
Lowering\MethodToClassRewriter.cs (1)
166
var newLocals = RewriteLocals(node.
Locals
);
Lowering\SpillSequenceSpiller.cs (4)
342
PromoteAndAddLocals(builder, sequence.
Locals
);
473
Locals
.IsEmpty: true,
1367
return node.Update(node.
Locals
, sideEffects, value, node.Type);
1375
PromoteAndAddLocals(builder, node.
Locals
);
Lowering\StateMachineRewriter\IteratorAndAsyncCaptureWalker.cs (1)
368
AddVariables(node.
Locals
);
Lowering\StateMachineRewriter\MethodToStateMachineRewriter.cs (1)
277
foreach (var local in node.
Locals
)