1 write to Locals
Microsoft.CodeAnalysis.CSharp (1)
Generated\BoundNodes.xml.Generated.cs (1)
5663this.Locals = locals;
34 references to Locals
Microsoft.CodeAnalysis.CSharp (34)
BoundTree\BoundNode.cs (2)
533AddAll(node.Locals); 535RemoveAll(node.Locals);
CodeGen\EmitAddress.cs (1)
355if (topSequence.Locals.Contains(symbol))
CodeGen\EmitExpression.cs (7)
857if (sequence.Locals.IsEmpty) 864foreach (var local in sequence.Locals) 872if (sequence.Locals.IsEmpty) 879foreach (var local in sequence.Locals) 891if (sequence.Locals.IsEmpty) 898foreach (var local in sequence.Locals) 912if (sequence.Locals.IsEmpty)
CodeGen\EmitStatement.cs (1)
1113Debug.Assert(seq.Locals.IsDefaultOrEmpty);
CodeGen\Optimizer.cs (3)
691var locals = node.Locals; 743return node.Update(node.Locals, 905BoundExpression rewritten = sequence.Update(sequence.Locals,
FlowAnalysis\DefiniteAssignment.cs (2)
2125DeclareVariables(node.Locals); 2127ReportUnusedVariables(node.Locals);
Generated\BoundNodes.xml.Generated.cs (4)
5678if (locals != this.Locals || sideEffects != this.SideEffects || value != this.Value || !TypeSymbol.Equals(type, this.Type, TypeCompareKind.ConsiderEverything)) 11281return node.Update(node.Locals, sideEffects, value, type); 13283ImmutableArray<LocalSymbol> locals = GetUpdatedArray(node, node.Locals); 15716new TreeDumperNode("locals", node.Locals, null),
Lowering\ClosureConversion\ClosureConversion.Analysis.Tree.cs (1)
419PushOrReuseScope(node, node.Locals);
Lowering\ClosureConversion\ClosureConversion.cs (1)
1120RewriteLocals(node.Locals, newLocals);
Lowering\LocalRewriter\LocalRewriter_AssignmentOperator.cs (1)
248sequence.Locals,
Lowering\LocalRewriter\LocalRewriter_BinaryOperator.cs (1)
1541seq.Locals,
Lowering\LocalRewriter\LocalRewriter_Conversion.cs (1)
1172seq.Locals,
Lowering\LocalRewriter\LocalRewriter_ObjectOrCollectionInitializerExpression.cs (1)
236temps.AddRange(sequence.Locals);
Lowering\LocalRewriter\LocalRewriter_UnaryOperator.cs (1)
330seq.Locals,
Lowering\MethodToClassRewriter.cs (1)
166var newLocals = RewriteLocals(node.Locals);
Lowering\SpillSequenceSpiller.cs (4)
342PromoteAndAddLocals(builder, sequence.Locals); 473Locals.IsEmpty: true, 1367return node.Update(node.Locals, sideEffects, value, node.Type); 1375PromoteAndAddLocals(builder, node.Locals);
Lowering\StateMachineRewriter\IteratorAndAsyncCaptureWalker.cs (1)
368AddVariables(node.Locals);
Lowering\StateMachineRewriter\MethodToStateMachineRewriter.cs (1)
277foreach (var local in node.Locals)