1 write to Locals
Microsoft.CodeAnalysis.CSharp (1)
Generated\BoundNodes.xml.Generated.cs (1)
5699this.Locals = locals;
7 references to Locals
Microsoft.CodeAnalysis.CSharp (7)
BoundTree\BoundNode.cs (2)
541AddAll(node.Locals); 543RemoveAll(node.Locals);
Generated\BoundNodes.xml.Generated.cs (4)
5714if (locals != this.Locals || sideEffects != this.SideEffects || value != this.Value || !TypeSymbol.Equals(type, this.Type, TypeCompareKind.ConsiderEverything)) 11288return node.Update(node.Locals, sideEffects, value, type); 13302ImmutableArray<LocalSymbol> locals = GetUpdatedArray(node, node.Locals); 15726new TreeDumperNode("locals", node.Locals, null),
Lowering\SpillSequenceSpiller.cs (1)
686builder.AddLocals(node.Locals);