4 writes to _locals
Microsoft.CodeAnalysis.CSharp (4)
Lowering\SpillSequenceSpiller.cs (4)
86result._locals = _locals; 101IncludeAndFree(ref _locals, ref other._locals); 127_locals = ArrayBuilder<LocalSymbol>.GetInstance();
8 references to _locals
Microsoft.CodeAnalysis.CSharp (8)
Lowering\SpillSequenceSpiller.cs (8)
64return _locals != null; 70return (_locals == null) ? ImmutableArray<LocalSymbol>.Empty : _locals.ToImmutable(); 86result._locals = _locals; 93if (_locals != null) _locals.Free(); 125if (_locals == null) 130_locals.Add(local);